Class SynchronousProtocol

  • All Implemented Interfaces:
    Protocol
    Direct Known Subclasses:
    DirectGameProtocol

    public class SynchronousProtocol
    extends RigidProtocol
    This class models a synchronous protocol for multi-agent systems. This protocol asks all agents simultaneously for actions, and simultaneously executes these actions thereafter. The protocol can optionally be defined as rigid, i.e. if at any time an agent performs a "NO_OPERATION" he cannot perform any other action thereafter.
    This protocol terminates when either
    - an optional number of maximal steps has been required or
    - every agent performs a NO_OPERATION at the same time or (if the protocol is defined to be rigid) after all agents performed one NO_OPERATION.
    Author:
    Matthias Thimm
    • Field Detail

      • UNLIMITED_EXECUTION

        public static final int UNLIMITED_EXECUTION
        Indicates an unlimited number of execution steps of this protocol.
        See Also:
        Constant Field Values
      • hasTerminated

        private boolean hasTerminated
        This attribute indicates whether this protocol has terminated.
      • numberOfSteps

        private int numberOfSteps
        This attribute indicates the number of steps to be performed until termination of this protocol.
      • isRigid

        private boolean isRigid
        Indicates whether this protocol is rigid.
    • Constructor Detail

      • SynchronousProtocol

        public SynchronousProtocol​(MultiAgentSystem<? extends Agent> multiAgentSystem)
        Creates a new (non-rigid) synchronous protocol for the given multi-agent system and unlimited number of steps.
        Parameters:
        multiAgentSystem - a multi-agent system.
      • SynchronousProtocol

        public SynchronousProtocol​(MultiAgentSystem<? extends Agent> multiAgentSystem,
                                   int numberOfSteps)
        Creates a new (non-rigid) synchronous protocol for the given multi-agent system and the given number of steps.
        Parameters:
        multiAgentSystem - a multi-agent system.
        numberOfSteps - the number of steps for this protocol.
      • SynchronousProtocol

        public SynchronousProtocol​(MultiAgentSystem<? extends Agent> multiAgentSystem,
                                   boolean isRigid)
        Creates a new synchronous protocol for the given multi-agent system and unlimited number of steps.
        Parameters:
        multiAgentSystem - a multi-agent system.
        isRigid - whether this protocol is rigid.
      • SynchronousProtocol

        public SynchronousProtocol​(MultiAgentSystem<? extends Agent> multiAgentSystem,
                                   int numberOfSteps,
                                   boolean isRigid)
        Creates a new synchronous protocol for the given multi-agent system.
        Parameters:
        multiAgentSystem - a multi-agent system.
        numberOfSteps - the number of steps for this protocol.
        isRigid - whether this protocol is rigid.