Class GroundedGameAgentGenerator
- java.lang.Object
-
- net.sf.tweety.agents.dialogues.oppmodels.sim.GroundedGameAgentGenerator
-
- All Implemented Interfaces:
AgentGenerator<ArguingAgent,GroundedGameSystem>
- Direct Known Subclasses:
GroundedGameT1AgentGenerator,GroundedGameT2AgentGenerator,GroundedGameT3AgentGenerator
public abstract class GroundedGameAgentGenerator extends java.lang.Object implements AgentGenerator<ArguingAgent,GroundedGameSystem>
Generates new arguing agents for a grounded game. Encapsulates common characteristics for specific models.- Author:
- Matthias Thimm
-
-
Field Summary
Fields Modifier and Type Field Description private GroundedGameSystem.AgentFactionfactionThe faction of the agents to be generatedprivate java.util.RandomrandomRandom numbers generator.
-
Constructor Summary
Constructors Constructor Description GroundedGameAgentGenerator(GroundedGameSystem.AgentFaction faction)Creates a new agent generator.
-
Method Summary
Modifier and Type Method Description booleanequals(java.lang.Object obj)ArguingAgentgenerate(GroundedGameSystem mas, SimulationParameters params)Generates a new agent for the given multi-agent system.protected abstract BeliefStategenerateBeliefState(GroundedGameSystem mas, SimulationParameters params)Generates a belief state for the agent wrt.GroundedGameSystem.AgentFactiongetFaction()Returns the faction of the generated agents.protected java.util.RandomgetRandom()Returns the random number generator.inthashCode()voidsetSeed(long seed)Set the seed for the generation.java.lang.StringtoString()
-
-
-
Field Detail
-
faction
private GroundedGameSystem.AgentFaction faction
The faction of the agents to be generated
-
random
private java.util.Random random
Random numbers generator.
-
-
Constructor Detail
-
GroundedGameAgentGenerator
public GroundedGameAgentGenerator(GroundedGameSystem.AgentFaction faction)
Creates a new agent generator.- Parameters:
faction- the type of the agents to be generated.
-
-
Method Detail
-
getFaction
public GroundedGameSystem.AgentFaction getFaction()
Returns the faction of the generated agents.- Returns:
- the faction of the generated agents.
-
generate
public ArguingAgent generate(GroundedGameSystem mas, SimulationParameters params)
Description copied from interface:AgentGeneratorGenerates a new agent for the given multi-agent system.- Specified by:
generatein interfaceAgentGenerator<ArguingAgent,GroundedGameSystem>- Parameters:
mas- some multi-agent system.params- this object can be used for sharing parameters across the generating components of a simulation.- Returns:
- an agent for type T
-
generateBeliefState
protected abstract BeliefState generateBeliefState(GroundedGameSystem mas, SimulationParameters params)
Generates a belief state for the agent wrt. the given MAS- Parameters:
mas- a grounded game system.params- shared simulation parameters.- Returns:
- a belief state
-
toString
public java.lang.String toString()
- Overrides:
toStringin classjava.lang.Object
-
setSeed
public void setSeed(long seed)
Description copied from interface:AgentGeneratorSet the seed for the generation. Every two runs of generations with the same seed are ensured to be identical.- Specified by:
setSeedin interfaceAgentGenerator<ArguingAgent,GroundedGameSystem>- Parameters:
seed- some seed.
-
getRandom
protected java.util.Random getRandom()
Returns the random number generator.- Returns:
- the random number generator.
-
hashCode
public int hashCode()
- Overrides:
hashCodein classjava.lang.Object
-
equals
public boolean equals(java.lang.Object obj)
- Overrides:
equalsin classjava.lang.Object
-
-