Uses of Class
net.sf.tweety.agents.dialogues.DialogueTrace
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Packages that use DialogueTrace Package Description net.sf.tweety.agents.dialogues net.sf.tweety.agents.dialogues.oppmodels -
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Uses of DialogueTrace in net.sf.tweety.agents.dialogues
Methods in net.sf.tweety.agents.dialogues that return DialogueTrace Modifier and Type Method Description DialogueTrace<S,T>
DialogueTrace. addAndCopy(T newMove)
Returns a copy of this trace and adds the given move to this copy.DialogueTrace<Argument,Extension>
ArgumentationEnvironment. getDialogueTrace()
Returns the current dialogue trace.DialogueTrace<DungTheory,java.util.Collection<DungTheory>>
LotteryArgumentationEnvironment. getDialogueTrace()
Returns the current dialogue trace. -
Uses of DialogueTrace in net.sf.tweety.agents.dialogues.oppmodels
Methods in net.sf.tweety.agents.dialogues.oppmodels that return DialogueTrace Modifier and Type Method Description DialogueTrace<PlFormula,java.util.Collection<PlFormula>>
DeductiveEnvironment. getDialogueTrace()
Returns the current dialogue trace.Methods in net.sf.tweety.agents.dialogues.oppmodels with parameters of type DialogueTrace Modifier and Type Method Description Pair<java.lang.Double,java.util.Set<ExecutableExtension>>
T1BeliefState. doMove(ArgumentationEnvironment env, DialogueTrace<Argument,Extension> trace)
double
GroundedGameUtilityFunction. getUtility(DialogueTrace<Argument,Extension> trace)
double
GroundedGameUtilityFunction. getUtility(DialogueTrace<Argument,Extension> trace, java.util.Set<Argument> additionalArguments, java.util.Set<Attack> additionalAttacks)
abstract double
UtilityFunction. getUtility(DialogueTrace<S,T> t)
Gives the utility of the given dialogue trace.abstract double
UtilityFunction. getUtility(DialogueTrace<S,T> t, java.util.Set<S> additionalArguments, java.util.Set<Attack> additionalAttacks)
Gives the utility of the given dialogue trace that takes the additional arguments and attacks into account.abstract void
BeliefState. update(DialogueTrace<Argument,Extension> trace)
Updates the current belief state accordingly to the given dialogue trace.void
T1BeliefState. update(DialogueTrace<Argument,Extension> trace)
void
T2BeliefState. update(DialogueTrace<Argument,Extension> trace)
void
T3BeliefState. update(DialogueTrace<Argument,Extension> trace)
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