Class LotteryGameGenerator
- java.lang.Object
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- net.sf.tweety.agents.dialogues.lotteries.sim.LotteryGameGenerator
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- All Implemented Interfaces:
MultiAgentSystemGenerator<AbstractLotteryAgent,LotteryGameSystem>
public class LotteryGameGenerator extends java.lang.Object implements MultiAgentSystemGenerator<AbstractLotteryAgent,LotteryGameSystem>
Generates lottery games.- Author:
- Matthias Thimm
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Field Summary
Fields Modifier and Type Field Description static int
PARAM_ARGUMENT
Key for the simulation parameter which refers to the argument of the dialogue.static int
PARAM_DUMMY_THEORY
Key for the simulation parameter which refers to the dummy agent's theory.static int
PARAM_LOT_PROB
Key for the simulation parameter which refers to the probability function for the actual lottery agent.static int
PARAM_LOT_UTIL
Key for the simulation parameter which refers to the utility function for the actual lottery agent.static int
PARAM_SEM
Key for the simulation parameter which refers to the semantics used.static int
PARAM_UNIVERSALTHEORY
Key for the simulation parameter which refers to the universal theory generated.
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Constructor Summary
Constructors Constructor Description LotteryGameGenerator(DungTheoryGenerator gen, Semantics semantics)
Creates a new game generator.LotteryGameGenerator(DungTheoryGenerator gen, Semantics semantics, boolean ensureArg)
Creates a new game generator.
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Method Summary
Modifier and Type Method Description LotteryGameSystem
generate(SimulationParameters params)
Generates a new multi-agent system.void
setSeed(long seed)
Set the seed for the generation.
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Field Detail
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PARAM_UNIVERSALTHEORY
public static final int PARAM_UNIVERSALTHEORY
Key for the simulation parameter which refers to the universal theory generated.- See Also:
- Constant Field Values
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PARAM_ARGUMENT
public static final int PARAM_ARGUMENT
Key for the simulation parameter which refers to the argument of the dialogue.- See Also:
- Constant Field Values
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PARAM_DUMMY_THEORY
public static final int PARAM_DUMMY_THEORY
Key for the simulation parameter which refers to the dummy agent's theory.- See Also:
- Constant Field Values
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PARAM_LOT_PROB
public static final int PARAM_LOT_PROB
Key for the simulation parameter which refers to the probability function for the actual lottery agent.- See Also:
- Constant Field Values
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PARAM_LOT_UTIL
public static final int PARAM_LOT_UTIL
Key for the simulation parameter which refers to the utility function for the actual lottery agent.- See Also:
- Constant Field Values
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PARAM_SEM
public static final int PARAM_SEM
Key for the simulation parameter which refers to the semantics used.- See Also:
- Constant Field Values
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Constructor Detail
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LotteryGameGenerator
public LotteryGameGenerator(DungTheoryGenerator gen, Semantics semantics)
Creates a new game generator.- Parameters:
gen
- for generating Dung theories.semantics
- the semantics used.
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LotteryGameGenerator
public LotteryGameGenerator(DungTheoryGenerator gen, Semantics semantics, boolean ensureArg)
Creates a new game generator.- Parameters:
gen
- for generating Dung theories.semantics
- the semantics used.ensureArg
- whether the theories generated should ensure one specific argument to be skeptically inferred.
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Method Detail
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generate
public LotteryGameSystem generate(SimulationParameters params)
Description copied from interface:MultiAgentSystemGenerator
Generates a new multi-agent system.- Specified by:
generate
in interfaceMultiAgentSystemGenerator<AbstractLotteryAgent,LotteryGameSystem>
- Parameters:
params
- this object can be used for sharing parameters across the generating components of a simulation.- Returns:
- a multi-agent system.
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setSeed
public void setSeed(long seed)
Description copied from interface:MultiAgentSystemGenerator
Set the seed for the generation. Every two runs of generations with the same seed are ensured to be identical.- Specified by:
setSeed
in interfaceMultiAgentSystemGenerator<AbstractLotteryAgent,LotteryGameSystem>
- Parameters:
seed
- some seed.
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