Class GroundedGameAgentGenerator
- java.lang.Object
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- net.sf.tweety.agents.dialogues.oppmodels.sim.GroundedGameAgentGenerator
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- All Implemented Interfaces:
AgentGenerator<ArguingAgent,GroundedGameSystem>
- Direct Known Subclasses:
GroundedGameT1AgentGenerator
,GroundedGameT2AgentGenerator
,GroundedGameT3AgentGenerator
public abstract class GroundedGameAgentGenerator extends java.lang.Object implements AgentGenerator<ArguingAgent,GroundedGameSystem>
Generates new arguing agents for a grounded game. Encapsulates common characteristics for specific models.- Author:
- Matthias Thimm
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Constructor Summary
Constructors Constructor Description GroundedGameAgentGenerator(GroundedGameSystem.AgentFaction faction)
Creates a new agent generator.
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Method Summary
Modifier and Type Method Description boolean
equals(java.lang.Object obj)
ArguingAgent
generate(GroundedGameSystem mas, SimulationParameters params)
Generates a new agent for the given multi-agent system.GroundedGameSystem.AgentFaction
getFaction()
Returns the faction of the generated agents.int
hashCode()
void
setSeed(long seed)
Set the seed for the generation.java.lang.String
toString()
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Constructor Detail
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GroundedGameAgentGenerator
public GroundedGameAgentGenerator(GroundedGameSystem.AgentFaction faction)
Creates a new agent generator.- Parameters:
faction
- the type of the agents to be generated.
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Method Detail
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getFaction
public GroundedGameSystem.AgentFaction getFaction()
Returns the faction of the generated agents.- Returns:
- the faction of the generated agents.
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generate
public ArguingAgent generate(GroundedGameSystem mas, SimulationParameters params)
Description copied from interface:AgentGenerator
Generates a new agent for the given multi-agent system.- Specified by:
generate
in interfaceAgentGenerator<ArguingAgent,GroundedGameSystem>
- Parameters:
mas
- some multi-agent system.params
- this object can be used for sharing parameters across the generating components of a simulation.- Returns:
- an agent for type T
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toString
public java.lang.String toString()
- Overrides:
toString
in classjava.lang.Object
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setSeed
public void setSeed(long seed)
Description copied from interface:AgentGenerator
Set the seed for the generation. Every two runs of generations with the same seed are ensured to be identical.- Specified by:
setSeed
in interfaceAgentGenerator<ArguingAgent,GroundedGameSystem>
- Parameters:
seed
- some seed.
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hashCode
public int hashCode()
- Overrides:
hashCode
in classjava.lang.Object
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equals
public boolean equals(java.lang.Object obj)
- Overrides:
equals
in classjava.lang.Object
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