Class GroundedGameGenerator
- java.lang.Object
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- net.sf.tweety.agents.dialogues.oppmodels.sim.GroundedGameGenerator
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- All Implemented Interfaces:
MultiAgentSystemGenerator<ArguingAgent,GroundedGameSystem>
public class GroundedGameGenerator extends java.lang.Object implements MultiAgentSystemGenerator<ArguingAgent,GroundedGameSystem>
Generates grounded games.- Author:
- Matthias Thimm
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Field Summary
Fields Modifier and Type Field Description static int
PARAM_ARGUMENT
Key for the simulation parameter which refers to the argument of the dialogue.static int
PARAM_UNIVERSALTHEORY
Key for the simulation parameter which refers to the universal theory generated.
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Constructor Summary
Constructors Constructor Description GroundedGameGenerator(DungTheoryGenerator gen, double viewPercentagePro, double viewPercentageCon)
Creates a new game generator.
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Method Summary
Modifier and Type Method Description GroundedGameSystem
generate(SimulationParameters params)
Generates a new multi-agent system.void
setSeed(long seed)
Set the seed for the generation.
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Field Detail
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PARAM_UNIVERSALTHEORY
public static final int PARAM_UNIVERSALTHEORY
Key for the simulation parameter which refers to the universal theory generated.- See Also:
- Constant Field Values
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PARAM_ARGUMENT
public static final int PARAM_ARGUMENT
Key for the simulation parameter which refers to the argument of the dialogue.- See Also:
- Constant Field Values
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Constructor Detail
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GroundedGameGenerator
public GroundedGameGenerator(DungTheoryGenerator gen, double viewPercentagePro, double viewPercentageCon)
Creates a new game generator.- Parameters:
gen
- for generating Dung theories.viewPercentagePro
- the percentage of the arguments known to the PRO agentviewPercentageCon
- the percentage of the arguments known to the CON agent
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Method Detail
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generate
public GroundedGameSystem generate(SimulationParameters params)
Description copied from interface:MultiAgentSystemGenerator
Generates a new multi-agent system.- Specified by:
generate
in interfaceMultiAgentSystemGenerator<ArguingAgent,GroundedGameSystem>
- Parameters:
params
- this object can be used for sharing parameters across the generating components of a simulation.- Returns:
- a multi-agent system.
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setSeed
public void setSeed(long seed)
Description copied from interface:MultiAgentSystemGenerator
Set the seed for the generation. Every two runs of generations with the same seed are ensured to be identical.- Specified by:
setSeed
in interfaceMultiAgentSystemGenerator<ArguingAgent,GroundedGameSystem>
- Parameters:
seed
- some seed.
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