Class GroundedGameAgentGenerator
- java.lang.Object
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- org.tweetyproject.agents.dialogues.oppmodels.sim.GroundedGameAgentGenerator
 
 
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- All Implemented Interfaces:
 AgentGenerator<ArguingAgent,GroundedGameSystem>
- Direct Known Subclasses:
 GroundedGameT1AgentGenerator,GroundedGameT2AgentGenerator,GroundedGameT3AgentGenerator
public abstract class GroundedGameAgentGenerator extends java.lang.Object implements AgentGenerator<ArguingAgent,GroundedGameSystem>
Generates new arguing agents for a grounded game. Encapsulates common characteristics for specific models.- Author:
 - Matthias Thimm
 
 
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Constructor Summary
Constructors Constructor Description GroundedGameAgentGenerator(GroundedGameSystem.AgentFaction faction)Creates a new agent generator. 
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Method Summary
Modifier and Type Method Description booleanequals(java.lang.Object obj)ArguingAgentgenerate(GroundedGameSystem mas, SimulationParameters params)Generates a new agent for the given multi-agent system.GroundedGameSystem.AgentFactiongetFaction()Returns the faction of the generated agents.inthashCode()voidsetSeed(long seed)Set the seed for the generation.java.lang.StringtoString() 
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Constructor Detail
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GroundedGameAgentGenerator
public GroundedGameAgentGenerator(GroundedGameSystem.AgentFaction faction)
Creates a new agent generator.- Parameters:
 faction- the type of the agents to be generated.
 
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Method Detail
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getFaction
public GroundedGameSystem.AgentFaction getFaction()
Returns the faction of the generated agents.- Returns:
 - the faction of the generated agents.
 
 
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generate
public ArguingAgent generate(GroundedGameSystem mas, SimulationParameters params)
Description copied from interface:AgentGeneratorGenerates a new agent for the given multi-agent system.- Specified by:
 generatein interfaceAgentGenerator<ArguingAgent,GroundedGameSystem>- Parameters:
 mas- some multi-agent system.params- this object can be used for sharing parameters across the generating components of a simulation.- Returns:
 - an agent for type T
 
 
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toString
public java.lang.String toString()
- Overrides:
 toStringin classjava.lang.Object
 
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setSeed
public void setSeed(long seed)
Description copied from interface:AgentGeneratorSet the seed for the generation. Every two runs of generations with the same seed are ensured to be identical.- Specified by:
 setSeedin interfaceAgentGenerator<ArguingAgent,GroundedGameSystem>- Parameters:
 seed- some seed.
 
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hashCode
public int hashCode()
- Overrides:
 hashCodein classjava.lang.Object
 
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equals
public boolean equals(java.lang.Object obj)
- Overrides:
 equalsin classjava.lang.Object
 
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