Class GroundedGameAgentGenerator
java.lang.Object
org.tweetyproject.agents.dialogues.oppmodels.sim.GroundedGameAgentGenerator
- All Implemented Interfaces:
AgentGenerator<ArguingAgent,
GroundedGameSystem>
- Direct Known Subclasses:
GroundedGameT1AgentGenerator
,GroundedGameT2AgentGenerator
,GroundedGameT3AgentGenerator
public abstract class GroundedGameAgentGenerator
extends Object
implements AgentGenerator<ArguingAgent,GroundedGameSystem>
Generates new arguing agents for a grounded game. Encapsulates common
characteristics for specific models.
- Author:
- Matthias Thimm
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Constructor Summary
ConstructorDescriptionCreates a new agent generator. -
Method Summary
Modifier and TypeMethodDescriptionboolean
generate
(GroundedGameSystem mas, SimulationParameters params) Generates a new agent for the given multi-agent system.Returns the faction of the generated agents.int
hashCode()
void
setSeed
(long seed) Set the seed for the generation.toString()
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Constructor Details
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GroundedGameAgentGenerator
Creates a new agent generator.- Parameters:
faction
- the type of the agents to be generated.
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Method Details
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getFaction
Returns the faction of the generated agents.- Returns:
- the faction of the generated agents.
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generate
Description copied from interface:AgentGenerator
Generates a new agent for the given multi-agent system.- Specified by:
generate
in interfaceAgentGenerator<ArguingAgent,
GroundedGameSystem> - Parameters:
mas
- some multi-agent system.params
- this object can be used for sharing parameters across the generating components of a simulation.- Returns:
- an agent for type T
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toString
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setSeed
public void setSeed(long seed) Description copied from interface:AgentGenerator
Set the seed for the generation. Every two runs of generations with the same seed are ensured to be identical.- Specified by:
setSeed
in interfaceAgentGenerator<ArguingAgent,
GroundedGameSystem> - Parameters:
seed
- some seed.
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hashCode
public int hashCode() -
equals
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