Uses of Class
org.tweetyproject.agents.Agent
Package
Description
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Uses of Agent in org.tweetyproject.agents
Modifier and TypeClassDescriptionclass
MultiAgentSystem<T extends Agent>
A multi-agent system is a collection of agents with some environment.Modifier and TypeMethodDescriptionMultiAgentSystem<? extends Agent>
ActionEvent.getMultiAgentSystem()
Modifier and TypeMethodDescriptionEnvironment.getPercepts(Agent agent)
Retrieves the current percepts for the given agent.ModifierConstructorDescriptionActionEvent(Agent agent, MultiAgentSystem<? extends Agent> multiAgentSystem, Executable action)
Creates a new ActionEvent.ModifierConstructorDescriptionAbstractProtocol(MultiAgentSystem<? extends Agent> multiAgentSystem)
Creates a new protocol for the given multi-agent system.ActionEvent(Agent agent, MultiAgentSystem<? extends Agent> multiAgentSystem, Executable action)
Creates a new ActionEvent.RigidProtocol(MultiAgentSystem<? extends Agent> multiAgentSystem)
Creates a new rigid protocol for the given multi-agent system.RoundRobinProtocol(MultiAgentSystem<? extends Agent> multiAgentSystem)
Creates a new (non-rigid) round robin protocol for the given multi-agent system.RoundRobinProtocol(MultiAgentSystem<? extends Agent> multiAgentSystem, boolean isRigid)
Creates a new (non-rigid) round robin protocol for the given multi-agent system.SynchronousProtocol(MultiAgentSystem<? extends Agent> multiAgentSystem)
Creates a new (non-rigid) synchronous protocol for the given multi-agent system and unlimited number of steps.SynchronousProtocol(MultiAgentSystem<? extends Agent> multiAgentSystem, boolean isRigid)
Creates a new synchronous protocol for the given multi-agent system and unlimited number of steps.SynchronousProtocol(MultiAgentSystem<? extends Agent> multiAgentSystem, int numberOfSteps)
Creates a new (non-rigid) synchronous protocol for the given multi-agent system and the given number of steps.SynchronousProtocol(MultiAgentSystem<? extends Agent> multiAgentSystem, int numberOfSteps, boolean isRigid)
Creates a new synchronous protocol for the given multi-agent system. -
Uses of Agent in org.tweetyproject.agents.dialogues
Modifier and TypeMethodDescriptionArgumentationEnvironment.getPercepts(Agent agent)
LotteryArgumentationEnvironment.getPercepts(Agent agent)
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Uses of Agent in org.tweetyproject.agents.dialogues.lotteries
Modifier and TypeClassDescriptionclass
An agent in a game of argumentation lotteries.class
Audience agents (do nothing) for argumentation games.class
An agent in a game of argumentation lotteries.class
A baseline agent for argumentation games who always returns some random move.class
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Uses of Agent in org.tweetyproject.agents.dialogues.lotteries.sim
ModifierConstructorDescriptionDirectGameProtocol(MultiAgentSystem<? extends Agent> multiAgentSystem)
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Uses of Agent in org.tweetyproject.agents.dialogues.oppmodels
Modifier and TypeClassDescriptionclass
This class represent a general arguing agent with an belief state.Modifier and TypeMethodDescriptionDeductiveEnvironment.getPercepts(Agent agent)
GroundedGameProtocol.getUtility(Agent agent)
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Uses of Agent in org.tweetyproject.agents.dialogues.structured
Modifier and TypeClassDescriptionclass
This class models a cautious argumentation agent, i.e.class
This class models an overcautious argumentation agent, i.e.class
This class represents an agent in a structured argumentation system.class
This class models a truthful argumentation agent, i.e. -
Uses of Agent in org.tweetyproject.agents.sim
Modifier and TypeInterfaceDescriptioninterface
AgentGenerator<T extends Agent,S extends MultiAgentSystem<T>>
This interface defines an agent template that is used to generate agents following some common characteristics.class
GameSimulator<S extends AbstractProtocol & GameProtocol,T extends Agent,R extends MultiAgentSystem<T>>
This class implements a game simulator.interface
MultiAgentSystemGenerator<T extends Agent,S extends MultiAgentSystem<T>>
interface
ProtocolGenerator<T extends Protocol,S extends Agent,R extends MultiAgentSystem<S>>
Generates protocols for simulation.class
SimulationResult<S extends AbstractProtocol & GameProtocol,T extends Agent,R extends MultiAgentSystem<T>>
Instances of this class summarize information on a performed simulation.Modifier and TypeMethodDescriptionGameProtocol.getWinner()
If the game has a winner, this methods returns it.Modifier and TypeMethodDescriptionGameProtocol.getUtility(Agent agent)
Returns the utility of the given agent for the final situation. -
Uses of Agent in org.tweetyproject.beliefdynamics.mas
Modifier and TypeMethodDescriptionInformationObject.getSource()
Returns the source of this information object.Modifier and TypeMethodDescriptionCrMasBeliefSet.getCredibilityOrder()
Returns the credibility order of this belief set.ModifierConstructorDescriptionInformationObject(T formula, Agent source)
Creates a new information object for the given formula and the given source.ModifierConstructorDescriptionAbstractCredibilityComparer(Collection<InformationObject<PlFormula>> formulas, Order<Agent> credOrder)
Creates a new credibility comparer that is guided by the giving information which agents uttered the formulas and the credibility order.CredibilityCategorizer(Collection<InformationObject<PlFormula>> formulas, Order<Agent> credOrder)
Creates a new credibility categorizer that is guided by the giving information which agents uttered the formulas and the credibility order.CrMasBeliefSet(Order<Agent> credibilityOrder, S sig)
Creates a new belief set with the given credibility order.