Uses of Class
org.tweetyproject.agents.dialogues.DialogueTrace
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Uses of DialogueTrace in org.tweetyproject.agents.dialogues
Modifier and TypeMethodDescriptionDialogueTrace<S,T>
DialogueTrace.addAndCopy(T newMove)
Returns a copy of this trace and adds the given move to this copy.ArgumentationEnvironment.getDialogueTrace()
Returns the current dialogue trace.LotteryArgumentationEnvironment.getDialogueTrace()
Returns the current dialogue trace. -
Uses of DialogueTrace in org.tweetyproject.agents.dialogues.oppmodels
Modifier and TypeMethodDescriptionDeductiveEnvironment.getDialogueTrace()
Returns the current dialogue trace.Modifier and TypeMethodDescriptionT1BeliefState.doMove(ArgumentationEnvironment env, DialogueTrace<Argument,Extension> trace)
double
GroundedGameUtilityFunction.getUtility(DialogueTrace<Argument,Extension> trace)
double
GroundedGameUtilityFunction.getUtility(DialogueTrace<Argument,Extension> trace, Set<Argument> additionalArguments, Set<Attack> additionalAttacks)
abstract double
UtilityFunction.getUtility(DialogueTrace<S,T> t)
Gives the utility of the given dialogue trace.abstract double
UtilityFunction.getUtility(DialogueTrace<S,T> t, Set<S> additionalArguments, Set<Attack> additionalAttacks)
Gives the utility of the given dialogue trace that takes the additional arguments and attacks into account.abstract void
BeliefState.update(DialogueTrace<Argument,Extension> trace)
Updates the current belief state accordingly to the given dialogue trace.void
T1BeliefState.update(DialogueTrace<Argument,Extension> trace)
void
T2BeliefState.update(DialogueTrace<Argument,Extension> trace)
void
T3BeliefState.update(DialogueTrace<Argument,Extension> trace)