Class GroundedGameGenerator
java.lang.Object
org.tweetyproject.agents.dialogues.oppmodels.sim.GroundedGameGenerator
- All Implemented Interfaces:
MultiAgentSystemGenerator<ArguingAgent,GroundedGameSystem>
public class GroundedGameGenerator
extends Object
implements MultiAgentSystemGenerator<ArguingAgent,GroundedGameSystem>
Generates grounded games.
- Author:
- Matthias Thimm
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic intKey for the simulation parameter which refers to the argument of the dialogue.static intKey for the simulation parameter which refers to the universal theory generated. -
Constructor Summary
ConstructorsConstructorDescriptionGroundedGameGenerator(DungTheoryGenerator gen, double viewPercentagePro, double viewPercentageCon)Creates a new game generator. -
Method Summary
Modifier and TypeMethodDescriptiongenerate(SimulationParameters params)Generates a new multi-agent system.voidsetSeed(long seed)Set the seed for the generation.
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Field Details
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PARAM_UNIVERSALTHEORY
public static final int PARAM_UNIVERSALTHEORYKey for the simulation parameter which refers to the universal theory generated.- See Also:
- Constant Field Values
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PARAM_ARGUMENT
public static final int PARAM_ARGUMENTKey for the simulation parameter which refers to the argument of the dialogue.- See Also:
- Constant Field Values
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Constructor Details
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GroundedGameGenerator
public GroundedGameGenerator(DungTheoryGenerator gen, double viewPercentagePro, double viewPercentageCon)Creates a new game generator.- Parameters:
gen- for generating Dung theories.viewPercentagePro- the percentage of the arguments known to the PRO agentviewPercentageCon- the percentage of the arguments known to the CON agent
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Method Details
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generate
Description copied from interface:MultiAgentSystemGeneratorGenerates a new multi-agent system.- Specified by:
generatein interfaceMultiAgentSystemGenerator<ArguingAgent,GroundedGameSystem>- Parameters:
params- this object can be used for sharing parameters across the generating components of a simulation.- Returns:
- a multi-agent system.
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setSeed
public void setSeed(long seed)Description copied from interface:MultiAgentSystemGeneratorSet the seed for the generation. Every two runs of generations with the same seed are ensured to be identical.- Specified by:
setSeedin interfaceMultiAgentSystemGenerator<ArguingAgent,GroundedGameSystem>- Parameters:
seed- some seed.
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