Uses of Class
net.sf.tweety.agents.dialogues.oppmodels.GroundedGameSystem.AgentFaction
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Packages that use GroundedGameSystem.AgentFaction Package Description net.sf.tweety.agents.dialogues.oppmodels net.sf.tweety.agents.dialogues.oppmodels.sim -
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Uses of GroundedGameSystem.AgentFaction in net.sf.tweety.agents.dialogues.oppmodels
Fields in net.sf.tweety.agents.dialogues.oppmodels declared as GroundedGameSystem.AgentFaction Modifier and Type Field Description private GroundedGameSystem.AgentFactionArguingAgent. factionThe faction of the agent.private GroundedGameSystem.AgentFactionGroundedGameUtilityFunction. factionThe faction of this utility functionMethods in net.sf.tweety.agents.dialogues.oppmodels that return GroundedGameSystem.AgentFaction Modifier and Type Method Description GroundedGameSystem.AgentFactionGroundedGameSystem.AgentFaction. getComplement()GroundedGameSystem.AgentFactionArguingAgent. getFaction()Returns the faction of the agent.static GroundedGameSystem.AgentFactionGroundedGameSystem.AgentFaction. valueOf(java.lang.String name)Returns the enum constant of this type with the specified name.static GroundedGameSystem.AgentFaction[]GroundedGameSystem.AgentFaction. values()Returns an array containing the constants of this enum type, in the order they are declared.Constructors in net.sf.tweety.agents.dialogues.oppmodels with parameters of type GroundedGameSystem.AgentFaction Constructor Description ArguingAgent(GroundedGameSystem.AgentFaction faction, BeliefState beliefState)Create a new agent with the given name and belief state.GroundedGameUtilityFunction(DungTheory theory, Argument argument, GroundedGameSystem.AgentFaction faction)Construct utility function. -
Uses of GroundedGameSystem.AgentFaction in net.sf.tweety.agents.dialogues.oppmodels.sim
Fields in net.sf.tweety.agents.dialogues.oppmodels.sim declared as GroundedGameSystem.AgentFaction Modifier and Type Field Description private GroundedGameSystem.AgentFactionGroundedGameAgentGenerator. factionThe faction of the agents to be generatedMethods in net.sf.tweety.agents.dialogues.oppmodels.sim that return GroundedGameSystem.AgentFaction Modifier and Type Method Description GroundedGameSystem.AgentFactionGroundedGameAgentGenerator. getFaction()Returns the faction of the generated agents.Methods in net.sf.tweety.agents.dialogues.oppmodels.sim with parameters of type GroundedGameSystem.AgentFaction Modifier and Type Method Description private T1BeliefStateGroundedGameT1AgentGenerator. generateBeliefState(GroundedGameSystem mas, SimulationParameters params, int depth, Extension arguments, GroundedGameSystem.AgentFaction faction)Generates the (sub-)belief state of a T1-belief state.private T2BeliefStateGroundedGameT2AgentGenerator. generateBeliefState(GroundedGameSystem mas, SimulationParameters params, int depth, Extension arguments, GroundedGameSystem.AgentFaction faction)Generates the (sub-)belief state of a T2-belief state.private T3BeliefStateGroundedGameT3AgentGenerator. generateBeliefState(GroundedGameSystem mas, SimulationParameters params, int depth, Extension arguments, GroundedGameSystem.AgentFaction faction)Generates the (sub-)belief state of a T3-belief state.Constructors in net.sf.tweety.agents.dialogues.oppmodels.sim with parameters of type GroundedGameSystem.AgentFaction Constructor Description GroundedGameAgentGenerator(GroundedGameSystem.AgentFaction faction)Creates a new agent generator.GroundedGameT1AgentGenerator(GroundedGameSystem.AgentFaction faction, T1Configuration config)Creates a new generator for agents of type T1.GroundedGameT2AgentGenerator(GroundedGameSystem.AgentFaction faction, T2Configuration config)Creates a new generator for agents of type T1.GroundedGameT3AgentGenerator(GroundedGameSystem.AgentFaction faction, T3Configuration config)Creates a new generator for agents of type T1.
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