Modifier and Type | Method and Description |
---|---|
protected abstract java.util.Set<ActionEvent> |
AbstractProtocol.doStep()
Executes one step of the protocol.
|
protected java.util.Set<ActionEvent> |
RoundRobinProtocol.doStep() |
protected java.util.Set<ActionEvent> |
SynchronousProtocol.doStep() |
void |
MultiAgentSystem.execute(AbstractProtocol protocol)
Executes the given protocol till it terminates.
|
boolean |
MultiAgentSystem.execute(AbstractProtocol protocol,
int numOfSteps)
Executes the given protocol for the given number of steps.
|
protected void |
AbstractProtocol.step()
Executes one step of the protocol.
|
Modifier and Type | Method and Description |
---|---|
static void |
GroundedTest2.main(java.lang.String[] args) |
static void |
LotteryDialogueTest.main(java.lang.String[] args) |
static void |
GroundedTest.main(java.lang.String[] args) |
static void |
LotteryDialogueTest.runSimulation(boolean baseline) |
static void |
GroundedTest.runSimulationT1()
This method shows that with increasing complexity of the T1-belief state of
the CONTRA agent (and constant model of the PRO agent), the average utility of
the CONTRA agent increases.
|
static void |
GroundedTest.runSimulationT2()
Same as runSimulationT1()
|
static void |
GroundedTest.runSimulationT3()
Same as runSimulationT1()
|
Modifier and Type | Method and Description |
---|---|
void |
LotteryGameSystem.execute(AbstractProtocol protocol) |
Modifier and Type | Method and Description |
---|---|
void |
GroundedGameSystem.execute(AbstractProtocol protocol) |
Modifier and Type | Method and Description |
---|---|
SimulationResult<S,T,R> |
GameSimulator.run(int repetitions)
Simulates the game for the given number of
repetitions and returns a map indicating
which agent generator won how often.
|