Package | Description |
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net.sf.tweety.agents.dialogues.oppmodels | |
net.sf.tweety.agents.dialogues.oppmodels.sim |
Modifier and Type | Field and Description |
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private GroundedGameSystem.AgentFaction |
ArguingAgent.faction
The faction of the agent.
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private GroundedGameSystem.AgentFaction |
GroundedGameUtilityFunction.faction
The faction of this utility function
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Modifier and Type | Method and Description |
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GroundedGameSystem.AgentFaction |
GroundedGameSystem.AgentFaction.getComplement() |
GroundedGameSystem.AgentFaction |
ArguingAgent.getFaction()
Returns the faction of the agent.
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static GroundedGameSystem.AgentFaction |
GroundedGameSystem.AgentFaction.valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name.
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static GroundedGameSystem.AgentFaction[] |
GroundedGameSystem.AgentFaction.values()
Returns an array containing the constants of this enum type, in
the order they are declared.
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Constructor and Description |
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ArguingAgent(GroundedGameSystem.AgentFaction faction,
BeliefState beliefState)
Create a new agent with the given name and belief state.
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GroundedGameUtilityFunction(DungTheory theory,
Argument argument,
GroundedGameSystem.AgentFaction faction)
Construct utility function.
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Modifier and Type | Field and Description |
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private GroundedGameSystem.AgentFaction |
GroundedGameAgentGenerator.faction
The faction of the agents to be generated
|
Modifier and Type | Method and Description |
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GroundedGameSystem.AgentFaction |
GroundedGameAgentGenerator.getFaction()
Returns the faction of the generated agents.
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Modifier and Type | Method and Description |
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private T1BeliefState |
GroundedGameT1AgentGenerator.generateBeliefState(GroundedGameSystem mas,
SimulationParameters params,
int depth,
Extension arguments,
GroundedGameSystem.AgentFaction faction)
Generates the (sub-)belief state of a T1-belief state.
|
private T3BeliefState |
GroundedGameT3AgentGenerator.generateBeliefState(GroundedGameSystem mas,
SimulationParameters params,
int depth,
Extension arguments,
GroundedGameSystem.AgentFaction faction)
Generates the (sub-)belief state of a T3-belief state.
|
private T2BeliefState |
GroundedGameT2AgentGenerator.generateBeliefState(GroundedGameSystem mas,
SimulationParameters params,
int depth,
Extension arguments,
GroundedGameSystem.AgentFaction faction)
Generates the (sub-)belief state of a T2-belief state.
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Constructor and Description |
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GroundedGameAgentGenerator(GroundedGameSystem.AgentFaction faction)
Creates a new agent generator.
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GroundedGameT1AgentGenerator(GroundedGameSystem.AgentFaction faction,
T1Configuration config)
Creates a new generator for agents of type T1.
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GroundedGameT2AgentGenerator(GroundedGameSystem.AgentFaction faction,
T2Configuration config)
Creates a new generator for agents of type T1.
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GroundedGameT3AgentGenerator(GroundedGameSystem.AgentFaction faction,
T3Configuration config)
Creates a new generator for agents of type T1.
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